If you need amenities, just build a Nexus District. Mar 6, 2019. 1. This is why hive mind should need consumer goods. Ascetic is the best civic for hive minds hands down. 6 ! Capured from the Orion beta stream. Hive mind civics are notoriously bland, but I do like Natural Neural Network because of the extra research option. As a hive, you’d want to settle everywhere. 141. bansheeonfife. Objulen. At least until you need the planets for actual resources. First we don't need residental districts. 49 to 5. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. Sure it would be ackward has all hell to live along someone who has multiple bodies. As a driven assimilator, you will not be able to assimilate hiveminds. Does it fight back; pre-ftl civs dont spawn defense armies any more. YeetingtonThe3rd • 2 yr. Low amenities -> Lower stability -> Negative modifier to "Resources from jobs" You need amenity-producing jobs to off-set this. Really really bad. 8 per Job, or from 6 to 7. Giving housing, and some amenities. Ascetics is also a very good Empire civic you want to use next time if not going random as that reduces the amenities needed by 15%. That means 1/4th of your drones are set aside for amenities instead of production, so you want to push that number down instead of up so your empire can produce the most resources. Progenitor Hive Minds are more akin to ants or bees - a family that tends to operate in a unison seemingly unachievable by normal organics, with some form of central control. Amenities. I don't recall how many hive districts it took, definitely less than 5, maybe 0, I'm sure someone could do the math on the minimum. do not produce faction unity). Then you will need to. I want to build a hive mind that can make some alliances if it chooses to do so but that has a population that grows extremely fast in numbers. This in and of itself sounds very anonymous and 'meh', but it actually gives you high flexibility to do one of several thing: 1. Stellaris is probably the most balanced, but random events and a few powerful playstyles still dominate the meta and leave it in the 'losing is fun!' category. 5% production increase for colonies early game. Now if they intentionally banned this form of data sharing among machines to preserve individuality. Stellaris Wiki Active Wikis. What do you think about hive minds? I have a great disgust for the hive mind civilisations because they are not compatible with others and they have such a great cohesion, no personality, they are like zombies in some kind. It will allow so many drones to work real jobs instead of the uphill battle against amenities. hive minds need some love with amenities. All zerg are psionic, they're just not all powerful psionics. Maintenance drone jobs are not a precious resource. And you need energy and minerals to fuel your alloy and science production, and Hive Worlds are unquestioningly the single best planet type for basic resource production for any hive mind. Not really needed. You could do something neat like all simple organic drones produce 2 amenities, so organic hive minds need to either keep a balance of simple and complex drones or invest in expensive attendant drones. It makes it a lot easier to colonize worlds with low habitability. This just sucks for "real" empires, because the hive minds are useless critters with no place in a galactic civilization. Hive minds can't use the renowned paragons, but most of them are mediocre in most circumstances. the projects in fact arent that expensive, as you only modify a few pops. I am the brain that controls them. Many people may think hive-minds being many drones forming a single. Hiveminds are so bad at producing amenities that you NEED to offload everything you can to habitats, because your planets of decent size are mostly filled with. 24 Fantastic Participants of the Community have created these 24 Hive Minds for a Battle to the. The destructive Tyranids from the Warhammer 40,000 setting are a hive mind. Leaders are one of the best parts of playing as a hive mind. And the most important thing: maintenance drones are bad. One world for a ship building facility. The second problem is the lack of good civics , the only two good civics are devouring swarm and ascetic (You really want to reduce amenities usage as a hive. Another one I had a lot of fun with was lithoid calamitous birth hive mind terrovoure. 2: 5 amenities -> 4 amenities. The clone vat has an upkeep of 2 energy per month. Yes. Organic hivemineds are too bad. Hive minds are allready brokely overpowered in fiction: Instant unblockable communication. Hive Minds (Which this topic is about) are locked into bio ascension. In terms of civics, I have two ideas: The first corresponds pretty directly to rogue servitors: it would allow hive minds to keep pops as something like "wildlife" in "nature preserves", producing unity. Hive Minds and Machine Empires struggle with Amenities due to a deliberate design decision. Which, like all other genocidal civics, is top tier. Related Topics. Hiveminds are really inefficient in producing amenities. Thanks! Absolutely! Pop growth advantage is one of the key niches of hive minds. Hive minds have a lot of population growth, but don't get as much of a resource advantage as machines, or access to a lot of bonuses a non-gestalt empire gets from their ethics. 25 unity, depending on which way is easier. Raneknug • 1 yr. We have evolved for some level of conflict. In actuality no new minds beyond the initial founders ever join the gestalt consciousness of the elder brain, according to the 2e Illithiad. It will create some Maintenance Drone jobs & they will produce amenities. Even at the start when more % matters Hive minds can start with +83% compared to +93% with fast breeders you bring your growth from 5. Synths are fully conscious in theory and act as individuals. #8. There is also a building similar to the luxury residence. Best. While not lighting the world on fire. The situation has a good story and is fun to have the chance to decide if the primitive empire will become a hive mind or not. You don't have to make any consumer goods because hive minds don't need them. I'd argue that gestalts do get a pretty good deal with all four nodes unlocked from day one. It creates Deviant Drone jobs that suck drones out of productive jobs, and cost a bit of Energy too. Hive minds, just like machine empires, are basically more simplified but stronger versions of normal empires. 20. It's always work like this. This makes it more expensive to get traditions and accession perks to get bio-ascension to finally be able to remove the unruly trait. 75 empire size. As a hive mind, these factions would appear at the beginning of the game, and develop new agendas as the hive mind expands (either by pop growth, empire sprawl, or fleet power). ) most parts work autonomously of eachother, with the overmind providing large scale guidance for whats. ago. Standard empires don't even need the district allocation bonus since they require fewer basic resources than hive minds do and can get by just fine with the natural planetary allocations. This could come in the form of a percentage bonus. "Hive Minds generally cannot support non-Hive individuals within their empire except as Livestock, and Necrophage Hive Minds are no different there. Below are some basic analysis of the changed dynamics, and a few key tricks to consider. I also think that an overtuned hivemind can be very strong, however, i dont have much experience with hive minds and didnt test this myself. 49 to 5. At least until you need the planets for actual resources. Seeking Advice - Playing as a "Wide" Hivemind, centred around Cordyceptic Drones. Hive mind scientist are quite bad in comparison before you can subjugate people Their civics are mostly bad. Hive Minds for some reason seem always have strong fleets. However, if the amenities deficit is small you're often better off just eating the penalty. 5 came out and war has become increasingly burdensome as the game goes on. Just completed a play through as a hive mind, it felt pretty bad having to give up multiple building slots to keep your amenities above 0. GeneraIFlores • 3 mo. After some time i realized that 80% of the galaxy was settled by self-enlightened hive minds. Devouring Swarm Hive Mind with Energy Issues. Sep 30, 2021. Yeah, even when you initially colonize as a Machine Empire or Hive Mind sometimes your stability is as low as 6% IME while you're waiting on the initial maintenance drones to do their thing (in my case; because my devouring swarm is repugnant. Stellaris Suggestions: Hive Mind Civic Ideas. Once you get that, massive livestock populations no longer directly influence stability. Also, Charismatic or Emotion Emulators only boosts Amenities from 4 to 4. 1- Synths are completely different to machine civs acting completely autonomously and being sapient. Hive minds who wanted to allow interbreeding to expand the Hive mind would be even worse. hive minds don't have bureacrats or admin buildings. Ascetic is just a great pick up overall +15% amenities takes care of a big weakness, and the 5% habitability is a good 2. That helps when I'm trying to get to Evolutionary Mastery techs faster. Really bad unity and amenities. ) More posts you may like r/Stellaris Join Finally, you don't need high Amenities. This is -. Blue ones that increase habitability will let you hit 100% habitability on all worlds. Ascetic is universally good for hive minds, NNN not so much. Given that Stellaris is a snowballing game. I have met several machine consciousness-es and hive minds that just wanted to get along decently. Eat your smaller neighbours whenever you can do so without making yourself vulnerable. For Hive Minds, when you need amenities you can either employee Maintenance Drones which are just clerks but even worse, or you can use a building slot to make the Unity building which also grants amenities. Is there a good way to boost. You generally build hive districts if you need more housing, and sometimes if you are low on amenities. Hive minds have stupid strong early games due to powerful pop growth and assembly aswell as access to starbase powered economy with hydroponic bays and solar panels . If I understand the term correctly that means it's not one overmind directing everything, but countless smaller minds acting as one. And, of course, an ascension path. Long story short: Its a combination of poor stats at virtually every corner for Hiveminds. Getting food for alloys was never a problem, and it allowed me to dump minerals into research, which has been a significant economic bottleneck in previous. 10. This means it takes 278. I've been doing well with hive minds, but there is one aspect to running a hive mind that baffles me: amenities and stability. Nexus Districts are the Machine Empire equivalent of City Districts. 5 to 7 mineral drag whereas these 4 unemployed drones end up +2 net minerals. The game hive minds use an advanced form of. Being one of the few ethical ways a hive mind could use non-hive pops, it was fun to use as part of the roleplay for a more benevolent Hive Mind. Infestation hub buildings have local bonuses to food and amenities/stability - the hive mind want their victims happy and content - while slightly decreasing local pop growth on the planet and giving pop growth to the hive mind's planets. In actuality no new minds beyond the initial founders ever join the gestalt consciousness of the elder brain, according to the 2e Illithiad. The Parasitic ones use pops from other empires to grow more native pops. Jump to latest Follow Reply. Their pops still require amenities (although not consumer goods) and that’s accounted for in-game. However, I have some questions. Without me they are a bunch or disparate limbs flailing against each other. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. Your drones will never be as efficient as worker or. The existing Hive Mind and Machine Empire traits would need to be modified so that some ethic combinations do not cause a balance issue. Hive minds don't have to worry about happiness or consumer goods upkeep. To be any good, however, these pops would have to produce some other resources or bonuses. Once you get that, massive livestock populations no longer directly influence stability. This is -. By the midgame its usually the amenities that cost the most compared to other upkeep costs. I want to build a hive mind that can make some alliances if it chooses to do so but that has a population that grows extremely fast in numbers. Hive Minds don't have ethics, so nothing to pick here. You generally build hive districts if you need more housing, and sometimes if you are low on amenities. . They also don't use the happiness mechanic (except Rogue Servitors. but do require 3 more housing and 2. Otherwise, you will need to go through the Genetic Ascension perk and tradition tree, and one of the traditions unlocks assimilation into or out of hive mind. spudwalt Voidborne • 2 yr. The Livestock can then be subsumed into the Hive via Centers of Elevation. Most of 'bad' human sentiment, like predatory sentiment, jealousy, anger, desire, has to do with the fact that the human mind exists in a world of conflict over resources with other life-forms. Rapid expansion and overwhelming force is the name of the gameHive minded lithoids don't get increased average lifespans - and you'd actually be more likely to have a leader die early on you as lithoid. 1- Synths are completely different to machine civs acting completely autonomously and being sapient. Due to the number of great edicts that exist now, Executive Vigor is a solid option. Start a hive mind game with tree of life (likely best origin for hive) and not only do you start with 33 population, you also get up to 8. Terraforming hive worlds is much more expensive than Gaia is for normal empires though, around 10k vs 5. But if building your Hivemind for next time, Empath works well if you want to play nice with others. I keep only a few drones on amenities (just enough to keep me at 0) and let. The necrophage pops I start with give me a nice resource bonus depending on if they are lithoid or organic. 2- Synths are machine hiveminds that live in your empire that only become a civilization. And when the advisor says "Enemies occupied our Nest" and "Crushing an Hostile Hive" it's pretty easy to see that a full Organic shipset and city set with new mechanics is pretty much needed. What rights can be selected depends on whether the species is the main. Report. Their bio trophies are happy though). The only flavourful additions available are Devouring Swarm/Terravore and Tree of Life, the latter of which is considered by many players to be an obligatory pick for. No additional Spawning Drone job: A 25% pop growth, while 1 Robot Factory adds 66% pop growth (2. #? May 3, 2021. Each Researcher generates 4 research in each category per month by default. I've been playing as a Hive Mind since 1. 17 years (assuming 12 mo / yr). Amenities are directly responsible for the stability of your planets as a hive-mind, and lacking them reduces all of a planet's production. Hive Minds in Stellaris are supposed to be "natural", or at. 79 which is only a 5. . The only way I would do unruly, is if I keep empire sprawl (primarily pops. Machine empires are a different story, but the biological Hive Minds are kinda bad. There are plenty of Hive Mind fantasies going around where the link between the individual members of the hive is psionic rather than natural. Luckily I started on the edge of the map and quickly found two or three main chokepoints that I fortified, buying myself security from any AI invaders. So give Hive Minds sectors and people who don't want them can get mods that rectify that issue, seems to be a win-win IMO. Having a blast vassalizing folks and forcing them into my hegemony federation. Apart from that, even i with limited hive mind playtime can already see that this origin sounds. Cybernetics has a really good trait for reducing the need for it to the point that. It's not that good for Gestalts either, again because 2 unity is worse than 4 unity base gestalt unity jobs, and without ruler jobs the gestalts really want high unity output per job. Pops start to decline when a planet is 25% overcrowded. I bring Order to the Chaos. Before, I could use Holotheaters to get +10 amenities per entertainer. Mar 29, 2020 @ 7:29pm. But the most powerful is using a governor. All robots have been networked into a hive mind of sorts and work together for the betterment of. Combining the last two, generally playing a Hive Mind that isn't a Devouring Swarm or a pacifistic isolationist is kind of pointless, because as soon as you conquer a planet, you start purging anyway, with all the diplomatic maluses that entails. This will make amenities production more efficient in early game - Build Autochton monuments. Well, if their offspring have the hive minded perk, it would only be a matter of time before planets, systems and even maybe sectors just hit critical mass. Amenities as far as stellaris is concerned are non food and water necessities like being able to shower or have a table to eat at. from trait, -10% from bio ascension, -10% from Adaptability traditions (genocidal xenophobes, isolationist xenophobes, hive minds, marauders) and another -5% from event. Foundry for alloy (the one thing you can use). 407K subscribers in the Stellaris community. ago. I don't think a Hive World suits a non-arthropoid hive mind either. The Parasitic ones use pops from other empires to grow more native pops. The Hive mind is a single vast gestalt consciousness this entity itself has no physical presence as we would understand it as the drones are its physical presence. #2. You can pretty much push every resolution to max because most bonuses (such as. Your pops are not effected by happiness, you get large growth bonus and sprawl reduction as stated on authority type. ago And the same is true for Machine Intelligences as well. I recommend checking out his suggestion. their planet capital buildings has some slots for that job type and also one of the other special hivemind buildings adds such jobs (synaptic node or so?) #1. Yes. Otherwise, a popular format of rapid breeders/budding and intelligent+fleeting and deviants will do the job. It doesn't make any sense for them to have ethic attraction because. While amenities are a large COST, they are not a large ISSUE. Well, in that case, the current system makes sense. I would really like my empath hive mind, the Izat Intelligence, to spawn with a more benevolent personality. Hive Minds and Machine Empires struggle with Amenities due to a deliberate design decision. The reason I specifically mention it for Hive Minds is that the normal strategy is to fill up your capital with Researchers first to benefit from the +10% job output Capital designation. Then I consume every world I see. Big cyberpunk fan, but i dont like cyborg hive minds. Ultimately hive minds are just underbudget though. You will not be able to squeeze out an economy/research operation as strong as a regular empire can. However, they'd function in Stellaris terms like a normal empire. How ever you should dedicate one planet to entirely synaptic nodes no sentinels needed as deviancy wont raise due to the amount of amenities being produced Also add spawning pools and clone vatsOf course you also need to use your outposts to gather the trade value and protect it from piracy, which again is something hive minds don't need to do at all. you would need to constantly. Yeah, you can't "become" a hive mind empire mid-game. Hive Mind Ideas. The idea this DD presents is that drones, while they do need to be part of the hive mind to survive and function, do not need very much direct control. Figure out a planet loadout you like and has minimal maintenance drones for each planet type and start spamming them as you need them and your pops can support. Do start with Rapid Breeder, to buy into the Hive Mind forté (or say "screw it!" and go Lithoids with "Budding" and go all-in on Pop Assembly; I've never tried that, but it'll probably work). However, if the amenities deficit is small you're often better off just eating the penalty. Hive Minds are. I specifically tried to give hive minds a niche, which doesn't mean everything is easier. Hive mind are really strong for population growth, and unruly takes that and makes your empire sprawl expand by 10% for your population. But the hive mind has evolved to be alone and knows very little of conflict. There is a difference between "cut off from hive mind" and "over admin cap". given that you can easily get to 80+ pops by 2230 as a regular empire with overtuned, i. I understand why the entire galaxy hates a hive mind, and I think it's a good way to balance out some of the more awesome aspects of the. Prioritize Energy Production: As a Machine Empire, your main resource is energy. Even the 0% habitability planets can provide pop growth and assembly. They're able to explode into the galaxy very quickly and establish a. The Zerg are a hive mind, though, and their deal is that they would have both genetic and psionic ascension paths at once, which wouldn't be possible in Stellaris. 25 unity/pop, which will help a lot for hives. r/Stellaris • Hive minds should have ethics. 5 came out and war has become increasingly burdensome as the game goes on. However, the vanilla hive mind flavor is something stranger. The goal would be spread to as many planets asap, then after growing pops for a while, swap out. Machine pros. The mind doesnt need to know how long worker drone A worked, it just needs to know if the minerals are still coming in or not. This will keep your planet happy for the most part after words build up to 3 to 5 coty districts for more amenities. They are. Also you can use the "city district" to get more maintenance drones. If you're finding it hard at first, take species picks that reduce amenities usage; hive minds need 1/4 drones assigned to maintenance, so knocking that down. they use synapse drone jobs to increase admin capacity (and also amenities and unity). Man, the Hive Minds can use a big overhaul. , the government and its mechanics will encourage play similar to that. • 1 yr. It’s a lot easier now to actually do so, since the insane need for maintenance depots hive minds used to experience has been removed, thanks to hive districts granting maintenance drone jobs. Figure out a planet loadout you like and has minimal maintenance drones for each planet type and start spamming them as you need them and your pops can support. Hey guys ive read some stuff on hiveminds from people on this subreddit saying they arent op. The usual away around low-habitability. Instinctive Synchronization in the Synchronicity tradition gives +2 amenities to Synapse Drones -- Done, but I have to build more synapse buildings everywhere. I don't know about normal empires, but I did math for Hive Minds back in 3. I am playing a Hive Mind race so no consumer goods needed, not even for my food. While they make free-willed creatures happier, Amenities are used in order to keep Hive-Mind Processes stable. Honestly I would suggest people simply just make 9 different sub-species and not even use adaptable at all but there was a earlier poster who didn't want to do that and why I suggested just go with the 3 different biomes atleast. No factions means no free unity, and that free unity matters. #1. Once you can do this you will snow ball out of control. I'd like to ask for some advices on how to effectively manage a hivemind with rather large territories. Otherwise that basically completely kills my ability to be a non-evil/creepy hive mind considering I'll then have to eat or assimilate people to expand. . Synapse. Mechanically they boost stability, so it’s like you are running diagnostics and providing upkeep to units to ensure they function properly. It'd help add some nuance to the broad spectrum of what qualifies as a "hive mind" society in fiction. City arcologies for pops and some clerk jobs (hives don't have clerks or a use for the trade value they produce). I specifically did not take intelligence. Ascetic. Livestock cost a little housing and some amenities, but have no other upkeep and do not take up job slots. AKA using caretakers to play Optimus Prime: The faction. Also, there is a mod that adds Hive Queens, and Parasitic Embryos Hive Mind Civics. The are a single mind gestalt consciousness. Hey guys ive read some stuff on hiveminds from people on this subreddit saying they arent op. After i get genetic mastery and conquered a bigger civ with 160 pop gene modified them to nerve stampled, agrarian, delicius and nomadic. Obviously, an efficient source of amenities is incredibly powerful and means the hive mind can be very efficient with a lower number of pops. However, the vanilla hive mind flavor is something stranger. Hive mind scientist are quite bad in comparison before you can subjugate people Their civics are mostly bad. Amenities, in general, are infrastructure and items needed for life to proceed smoothly. This seems to be the key to actually being able to play the game for Hive Minds. That is weak for a Hive Mind already, a default empire would top those numbers. Yeah, bureacrats need to be averaged with 1-unity entertainers, but priests are base 4 and don't need the amenity offset. #14. Stellaris lore is deliberately light on the details in order to let players fill in the blanks themselves. 1 Answer. 5% from jobs and natural growth for every point of habitability below 100, but also +1% requirement cost for food and amenity upkeep. Nuts and bolts for repairs. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. Due to not being affected by Happiness, Hive Minds have no methods of increasing Approval Rating for pops. 3/100 or . This page was last edited on 13 April 2017, at 11:37. • 5 yr. Neural Network is a worse technocracy, ascetic is always a must-have due to amenities problem. Another resource you won't need). Business, Economics, and Finance. Immortal ruler means you get crazy +unity bonuses forever, and hive mind leaders have the same max age but can be recruited approximately 15-20 years younger, so basically, they start with enduring trait automatically by having young leaders. Not really, no. However! I have been thinking i need to try hive mind soon. In Stellaris 3. If you need a planet with 0% stability for the revolt spyOps, then it can be countered and would. " I don't think it's innappropriate for a single unifying force to occur in a hive mind made up from billions and billions of dronesBut this ignores that hive minds experience deviancy, hive mind planets have stability, and hive minds can even have planetary revolts which form new hive minds. 83 and 11. It’s in moments like this that the game you think you know pretty well slaps you in the face and whispers And as per a few pages ago the interaction with amenities and happiness and approval and stability is considerably more complex. Hiveminds are really inefficient in producing amenities. In theory a hive mind could totaly intergrate into sociaty. A hive planet, a mining world, and a fortress world at least. I hadn't played a Hive Mind yet nor followed much discussion about them, so I jumped in with one of those and the Tree of Life origin. I use up a building slot for a Hive Warren to get some amenities that do not come from jobs. I'm sure it's much better for an organic hive mind. Try disabling a few of the maintenance jobs, and the unemployed should move up a strata. Do note that your home planet has a modifier that reduces deviancy. Just use. Catalytic Processing Hive Mind. AI Empire’s don’t hate you for purging through displacement. When I look at what is the most viable in the game, I primarily look at how efficient every available tool to. Generally, if you can have a large number of planets, there is little reason not to do so, since they will all develop more or less at the same pace. 2 per Job with the Versatility Tradition. Crypto1. They are. Starting tradition is often Prosperity, but Discover, Expansion, Mercantile, and Supremacy are all completely valid openers. But now I noticed I also have consumption of Consumer Goods as well,. They cannot migrate, don't have trade, don't have ethics for reliable diplomacy. ago. 2. 6 Orion is out. This makes Talented a great trait to have. Personally I'm not a huge fan of Machines and Hive Minds, as I find their Maintenance Drone mechanic to be a bit too fiddly. This is why the Charismatic trait is actually considered excellent for Hive Minds, since amenities are such a huge problem for them. ago Yes 3 Pikmin_Hut_Employee • 2 yr. Unfortunately the hive minds in stellaris are very much cold hard logic based where if another empire does things like closed borders, claimed systems or come off as hostile the hive mind will be quick to act and return hostilities. Natural Neural Network is a honourable mention for the research options to roll the techs you want as a hive to start snowballing, but I only pick it for. They work somewhat like housing, in that supply and demand are calculated separately for each planet, but most of your Amenities will be created by pops holding suitable jobs and not by your. However, I have some questions. They act like Xenomorphs. Description. 0) but never really gave hive minds a proper chance because I like roleplaying with friendly empires. There is one exception to this and that is displacement. First 50 years Sensorium Sites will provide you with all the amenities you need as well as balls to the walls awesome amounts of unity. Irrassian isn't even bad for hive minds though. "One Hive. 75/100. Not really, no.